Overall a decent installment, but one that strays further from the heart of the Serious Sam franchise. Cutscenes and scope zooming causes your FPS to tank as well. The inconsistent lighting and shadows are unpleasant to see. It is jarring to see textures constantly loaded during gameplay, even though the game already takes a lengthy time to load assets before a map begins. Croteam could have reused the same engine for BFE and that may have provided an even smoother and likely more aesthetic result. This game sports graphics that are even less detailed than BFE and are shockingly unoptimized. Cutscenes are uncanny and jokes are unnaturally forced. Certain weapons see limited use due to swarming or environmental limitations. Side missions are largely traps that don't reward you with much by the time you finish them. Secrets are not all that secret and do not grant you much. There are many areas with absolutely nothing in them, which disincentivizes exploration. This game as a whole felt unpolished and likely rushed, as Croteam did not put in much effort to flesh out the world. Croteam has maintained the modern day setting and sprint-based gameplay that was introduced in BFE while adding some extras. There are some different weapons and monsters as well as the addition of item-based power-ups and a passive upgrade aspect. 17h 32m PlayedAfter what was arguably a lackluster installment (BFE), this new addition to the franchise is essentially more of the same, but in a different context.
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